The First Expeditionary Fleet is a Republic-aligned, military-themed roleplay guild based on the
Darth Malgus server.
Here in the FEF, we portray characters representing the crew and personnel stationed aboard the
Valor-class cruiser
RSS Empress Teta, in service to the Republic Navy. Having come together to liberate the vessel, our crew must survive on the fringes of known space, slowly building strength and momentum to combat the remnants of the Eternal Empire, and the continued provocation by the Sith Empire.
Roughneck marines, arrogant starfighter pilots, harried surgeons, bridge tacticians and overworked engineers all have a place within the FEF, creating a diverse and interesting starship crew at the very forefront of an interstellar conflict.
Our roleplay is diverse and far-reaching; using the
Empress Teta as a mobile base of operations, the crew launches missions to myriad worlds across the Star Wars Galaxy. You’ll have the chance to participate in sweeping, epic arcs that encapsulate the struggle between the Sith Empire, the Eternal Empire remnants, and the Galactic Republic, placing your character at the centre of the action.
The FEF is a strong, singular crew, composed of unique divisions, each with its own modus operandi and theme. Divisions represent service branches within the Navy, and allow characters to specialise their role within the guild, providing tailored roleplay opportunities, and acting as a branching out point to interact with other characters within the guild. Although a division gives a character a sense of purpose and distinction, everyone lives together and fights together.
So, if you are interested in learning more about the divisions which make up the crew of "
The Empress" and the main roles available within each one, read on to find out where you belong...
Roles: Starship Operations, Space Combat, Engineering and Medical Services, Reconnaissance and Covert Operations
Division Leader: Commander Braya Yasra
Accepted Character Classes: All classes accepted
Division History:
Ancient and prestigious, the main service branch of the Republic Navy has existed in some form or another since the outbreak of the Tionese War, some twenty-thousand years ago. As the fledgling Galactic Republic expanded over time, the Navy grew in both size and power, with more planetary governments contributing to a centralised force under the administration of the Senate.
The introduction of the Commercial Protectorate Acts three hundred years ago directly tied the Navy’s fortunes to the trade of the galaxy, and the Republic Navy went from an antiquated, irrelevant institution to a key organising feature of life in the Republic. Its starships formed the core of Republic defence policy, and the Republic Army relied on them for transportation to battlefields.
The Mandalorian Wars and the Jedi Civil War decimated the Republic Navy and countless worlds were ravaged by conflict. With galactic trade at a historic low, the Commercial Protectorate Acts – which were intended to help the Navy expand – hindered reconstruction. Three centuries of peace finally allowed the Republic time to rebuild.
The arrival of the resurgent Sith Empire, and the ensuing galactic war, once again took their toll on the Navy, despite advances in technology and military doctrine during peacetime. The sacking of the galactic capital at the conclusion of the war, and the signing of the infamous Treaty of Coruscant, was a colossal embarrassment for the Republic Navy, which had failed to defend Coruscant against orbital bombardment and invasion.
The Cold War saw a decisive shift in policy for the Republic Navy, with the reorganisation and expansion of service branches, the introduction of new military strategies, and advances in starship technology. The Republic Navy fared much better during the Second Great Galactic War, and played a key part in several campaigns, such as the Battle of Corellia and the Siege of Kuat.
The Eternal Empire’s invasion of the wider galaxy brought the Republic Navy to the brink of annihilation, with the destruction of orbital shipyards, defensive deep space installations, and the loss of thousands of ships and millions of lives. When the war ended – with a peace treaty forced by the Eternal Throne – harsh economic tributes to Zakuul crippled the galactic economy and made it all but impossible for the Republic Navy to rebuild.
Soon, disparate elements from both the Republic and Sith Empire united to fight back against Zakuul, and now, controls large swathes of the galaxy as the Eternal Alliance.
Nevertheless, remnants of the Eternal Empire still stalk the stars, and the Sith Empire has already begun rearming itself, already provoking outlying systems to test the Republic's strength.
Amid the turmoil and uncertainty of this new era, elements of the Republic Navy have reorganised to create a more unified resistance movement – albeit secretly – garnering support from senators and high-ranking members of the military.
What kind of roleplay can I expect?
“Our mission isn’t complete until peace and justice reign, from the Core Worlds to the edges of the Tingel Arm.”
The trinity of the Able Crew, Starfighter Corps and Naval Intelligence service branches comprise the mainstream division within the Republic Navy, encompassing a diverse collection of personalities and professions. This division focuses on starship operations, exploration, space combat, covert operations and the use of a character’s skillset to help solve problems. Though less focused on combat, players can still expect a healthy dose of action, serving in a supporting role on the battlefield or in small teams on specialist missions.
Able Crew Members act at the forefront of ship operations, and are tasked with maintaining the RSS
Empress Teta and supporting the personnel stationed onboard. Each crew member contributes their own skills and experience, and can specialise in a wide variety of roles, serving as bridge officers, engineers, medical personnel or counselors.
Squadron Members patrol allied airspace, defend the RSS
Empress Teta from attack and launch strikes against hostile forces, whether in space or on the ground. Entrusted with their own starfighter, pilots must regularly train their flying and gunnery skills to ensure mission success, often relying on their fellow wingmates to survive. Pilots often cultivate a unique relationship with their particular starfighter, and can undertake additional training to specialise in their use.
Naval Intelligence Operatives perform reconnaissance and covert operations, gathering and analysing information that enables other branches of the Navy to anticipate and plan military actions. Operatives employ a variety of practical and technical skills to get the job done, including slicing and security skills, interrogation techniques, or undercover disguises. Exceptionally gifted operatives are called upon for high-level espionage or assassination missions behind enemy lines.
Roles: Ship Security and Defence, Ground Assault, Boarding Action, Humanitarian Aid
Division Leader: 1st Lieutenant Margo Faulkner
Accepted Character Classes: Troopers
Division History:
During the first Great Galactic War, the Republic experimented with a new form of infantry soldier: The Drop Trooper. Orbital insertions were nothing new on the battlefield, however; drop ships always presented a large target for orbital defence platforms and anti-air emplacements. Thus, the drop pod was developed. A small, single person pod dropped almost vertically from orbit presented an almost impossible target for defence platforms, automated or otherwise, to accurately engage. To staff these, thirty three companies of drop troopers were formed from volunteers across the Republic and attached to various Army and Navy brigades. They were known as Mechanized Orbital Drop Infantry, jokingly referred to as "MADI's" because of their extremely short life expectancy. After the Treaty of Coruscant, what was left of the companies were formally merged to form The Orbital Drop Regiment.
Because of the unique task of the Regiment, each of the nine battalions were designed to be almost entirely self sufficient once dropped, relying on the Navy for air support. Their unique composition and battle doctrine made them an ideal strike force for the Republic's expeditionary fleets. These men and women often came in two forms: experienced, veteran soldiers and recruits fresh out of basic training. Those that did not learn their trade quickly did not survive for long, leaving a conspicuous gap between the two.
With the emergence of the Eternal Empire, and the decimation of the Republic Navy that followed soon after, the Regiment entered its darkest hours. The early loss of the RSS Gav Daragon, in particular, cleaved an entire battalion from the ODR’s roster. Those that survived the catastrophe were few in number, and without a commander to lead them, the decision was made to dissolve 6 Battalion.
Tenuous peace followed, brokered beneath the looming shadow of the very real threat of obliteration. The war had ended. Though the terms were unfavourable, the Regiment, and the Republic, were at least offered a break in the fighting, and a chance to recuperate and count their losses.
Oppression, however, did not suit the Republic for long. As they slowly, secretly, begin to arm themselves in pursuit of liberation, attention inevitably turned towards bolstering cheap, though effective, offenses against an enemy superior in both technology and number. The Orbital Drop Regiment seemed to fit this criteria, and the remaining eight battalions were called into service once more. Though the Admiralty would dismiss the claims as rumour, sources suggested that the survivors of 6 Battalion had also begun to reunite.
What kind of roleplay can I expect?
"We all have something that we’re fighting to protect. You sure as hell better be ready to die for it."
Arguably the more rigid of the divisions, a modicum of patience is required to play a marine as when they are not on deployment, they are often training or on guard duty. In return, they can expect many challenges for their character and the chance to dig in and meet the enemy head-on, whether it be on the ground, while space walking on the hull of a ship, or engaging in boarding action.
Players can expect their characters to be challenged on all levels as a drop marine. Characters with a stoic and professional attitude will excel in the regiment and tend to find themselves in positions of responsibility quickly, which comes with the burden of learning how to lead others and prove that they are worthy of following. On the other hand, characters with a "lone wolf" attitude or a dislike for authority will quickly find themselves running into problems as the leaders press hard to mould their characters into professional soldiers who follow orders.
All marines are offered the opportunity to specialise their skillset within a particular field.
Riflemen; The baseline standard for all Marines, they are versatile soldiers with their feet always firmly on the frontline.
Marksmen; Delivering vital battlefield reconnaissance, the Marksmen also guide and protects their units from range by providing rapid, accurate fire against valuable targets as needed.
Combat Engineers; Experts in construction, demolition, and problem solving. Building cover, repairing arms, clearing minefields, destroying enemy emplacements - the Combat Engineer has a tool for every job.
Heavy Gunners; The Gunner combines the advantages of both high flexibility and devastating firepower in order to dominate and control the battlefield.
Combat Medical Technicians; Combat Medics have advanced life-saving skills, providing vital care to the injured while preparations can be made for extraction.
No matter the character, they will find plenty of development as the marines are to be found on the frontline of war, where they learn that things are not always as black and white as they first thought.
Along with divisions, character advancement is an important aspect of the guild’s ethos. The FEF employs a dedicated rank and commendation system; as your character progresses on their adventures, their contributions and experiences are rewarded with promotions, and for exceptional performance, medals. These are by no means easy to get, and represent genuine achievements for both the player and their character(s).
To whet your appetite, here are just three examples of the commendations available within the FEF:
Mark of Dedication
The Mark of Dedication is awarded to members of the Republic's military who have shown consistent, exceptional loyalty, dedication, and innovative service in their assigned position.
Navy Flying Cross
The Navy Flying Cross is awarded to any officer or enlisted member of the Republic Armed Forces who distinguishes himself or herself in support of operations by extraordinary achievement while participating in aerospace combat. This includes the control and piloting of Capital Ships, as well as Transports and Starfighters.
Hero's Cross
The Hero's Cross, also known as the Cross of Heroes, is the second-highest decoration awarded to members of the Republic military for service above and beyond the call of duty and extraordinary valour. The act or acts of heroism must have been so notable and have involved risk of life so extraordinary as to set the individual apart from his or her comrades.
In addition to information about the guild and upcoming events, our website also has its own forums for our members to use for both OOC discussion and IC communications. The website and the forums are usually the first port of call for any information about upcoming developments, or event details.
Furthermore, we encourage our members to join us on our Discord server, Discord is a fantastic social hub; players can organise roleplay, warzones, flashpoint and operations groups, or just kick back and relax in the company of friends. During events, we also have taken to using a MusicBot to broadcast music over Discord to enhance our roleplaying experience.
Even if you aren't part of the FEF, or aren't interested in joining, feel free to join us on our Discord server.
We welcome any and all roleplayers in good standing within the community. To join, simply head over to our web site at
1stfleet.org and fill in the application form under "Join the Fleet". After reviewing your application, our officers will contact you with further instructions.
We don't demand "exclusivity rights" over you, and are happy for you to have as many other characters in other guilds as you like, so long as you're still able to fulfill our minimum activity requirements.
May the Force be with you!