logotype
20 -August -2018 - 10:41
Welcome, Guest
Username: Password: Remember me

TOPIC: DnD Inspired (And stolen) character questionnaire

DnD Inspired (And stolen) character questionnaire 3 months 1 day ago #17860

  • Kakyro Migon
  • Kakyro Migon's Avatar
  • Offline
  • Sergeant
  • Posts: 23
  • Thank you received: 32
  • Karma: 2
This fun little thing has been stole from multiple sources. This particular version has been stole from Alen on the Open Path enjin, and just been slightly altered to fit in here.

Personally I find this little questionnaire to be interesting and even somewhat useful in getting to know your own characters perhaps a bit better.

1. Muscular Structure:
Due to disability, sickness or something else, you're particularly weak
••You dislike heavy lifting and carrying weighty equiptment
•••Among your own race, you would be fairly average in strength
••••You're fairly well-built and have either exercised a lot or done physical labor during your life
•••••Like trained professional, you exercise your muscles a lot every day (more than three hours)
••••••You would be considered to be among the most physically powerful among your people


2. Health:
You're sickly and very frail by your build
••Often sick, you require a lot of sleep and dislike hard physical labor
•••You're an average, healthy villager, but not above catching the common flu
••••Fairly robust and strong, you enjoy all kinds of physical challenges
•••••Naturally resilient to alcohol and poisons, you don't bother to treat bruises or cuts either
••••••Never sick, you require only a couple hours of sleep a night and still have abundant energy


3. Eye-hand coordination:
Nonexistential: if you try to catch something, someone loses an eye
••Tasks requiring precision are beyond you and you're more comfortable with rougher tools
•••Throwing items or using blasters are not too demanding to you
••••You generally hit what you're aiming at and would make a good marksman
•••••You could be a professional juggler with your quick and precise hands
••••••You could be a professional juggler - with live lightsabres


4. Movement:
Generally moving slowly, it is difficult for you to change direction once you've gained pace
••You stumble on occasion, but not too often, quickly getting back to your feet
•••You rarely stumble and your pace is quicker than that of those around you
••••There is grace in your movement: you can manage cartwheels and backflips with ease
•••••Flying kicks and somersaults in the air aren't that challenging
••••••You could give an olympic gold medalist in gymnastics a run for their money


5. Age (Physical Perspective):
You're very old (venerable) or very young (pre-teens) (Jedi: 90+)
••You're in your teens (humans: 11-18) or a "veteran" (humans: 50+) (Jedi: 75+)
•••You're in post-teens (humans: 19-22) or middle-aged (humans: 40+) (Jedi: 60+)
••••You're a young adult (humans: 23-25) or past prime (humans: 30+) (Jedi: 45+)
•••••You're in your physical prime (humans: 25-30) (Jedi: 25-45)
••••••You're a shining exemplar of a young hero of your race
(Note: To qualify for rating 6 here, the character should be in their prime, and particularly strong, energetic and otherwise capable atop of that.)


6. Physiology:
Regardless of your race, you're particularly small and fragile
••You're a small humanoid like Jawa or Ewok
•••You're a humanoid equivalent to human
••••A humanoid more resilient and stronger than most humans, or up to two military-grade cybernetic replacements
•••••You're a very large humanoid with natural weaponry, more than two military-grade cybernetic replacements
••••••Extensive cyborg augmentation, including limbs and internal organs,"more machine than man."


7. Weaponary:
You tend to be unarmed and unconcerned
••You're equipped with hand-held tools or improvised weapons
•••You have a common self-defense weapon such as a single blaster
••••Twin blasters or a blaster rifle, possibly some explosives
•••••A single lightsaber or an autocannon or a Designated Marksman Rifle
••••••A saberstaff or twin lightsabers


8. Armor:
You're not armored - why bother
••You have natural armor like fur, or thick and padded clothes like Jedi robes
•••Soft body armor or a personal deflector shield
••••Thick, unyielding body armor with arm and leg protectors
•••••Full body armor including a helmet
••••••Like above, but with much improvements, Mandalorean armor as an example


9. Talent, imagination, abstract thinking:
You're not sure what that is, but you probably don't have it
••Not the brightest candle, but still able to read and write
•••Knows normal mathematics, but no abstract and philosophical concepts
••••A fond friend of informative and entertaining media and a good memory to go with that
•••••An author of the former, constantly daydreaming, debating, making inventions
••••••Abstract, geometrical and even insanity-bordering concepts are just your cup of tea


10. Willpower:
You are easily discouraged and don't often initiate anything
••You tend to abandon a cause if you don't get active support
•••You dislike doing something when faced with problems and hardships - better move along
••••You like to stick with your stances, but not so far you could said to be stubborn
•••••You ARE stubborn and rarely change your mind once you've made it
••••••Would return back as a ghost to complete an unfinished task you set your mind into


11. Schooling:
Illiterate: you haven't been formally taught by anyone
••Received basics of formal teaching like letters and numbers in tutorship of somekind
•••Trained as a Jedi but haven’t pursued higher learning, instead venturing out into the Galaxy
••••Have studied in an actual academy, library or university for years - could be called a scholar
•••••Held a position in such facility - you taught an art or were part of some project or experiment
••••••A long academic life comparable to that of a professor


12. Age (mental perspective):
You're in your pre-teens
••You're in your teens or slightly post-teens (Jedi of 10+ years)
•••You're in your physical prime or little beyond (Jedi of 15+ years)
••••You're middle-aged (humans: 40+) (Jedi of 25+ years)
•••••You're old of age (humans: 50+) (Jedi of 40+ years)
••••••You're venerable (humans: 60+) (Jedi of 60+ years)
Note: If you select a higher mental age than the character's physical age is, make sure you have a really good reason. "He had to grow up quickly" or "she's more mature than the most" don't cut it.


13. Mental stability:
You have a short fuse when it comes to emotions - you'd make a fine berserker
••You're fairly gullible and tend to get angry or cry often
•••You're not beyond an occasional outburst, but most often hold your temper in check
••••Having some skeptic tendency, you often oppose others and strive for critical thinking
•••••Emotions can rarely be read from your features; opposing your own friends is no problem
••••••You're the calm eye of the storm even in most demanding and difficult situations


14. Spirituality:
Your heart is closed to the world; you're capable of truly inhuman deeds
••Opportunist: the feelings of others are always secondary to your personal gain
•••Emphasis on your own well-being, you sometimes consider the feelings of others too
••••It is difficult to see the suffering of others and you often seek to help them
•••••Altruist: you would go out of your way to help others, enemy soldiers (even Sith) included
••••••Transcended: you have found your place and purpose in the world and are at peace


15. Appearance:
For a member of your race, you're ugly as a boot and know it
••Disfigured or scarred, but otherwise about average
•••You blend well into the crowd with your fairly plain features
••••Noticable due to your good looks, first impressions are generally good
•••••You stand out from the crowd for your beautiful features, inner glow or fashion style
••••••Regal or divine: your dazing looks stop people at their tracks


16. Influence:
You find it difficult to work with other people
••Most comfortable when working within a small local group of associates or close friends
•••You rather follow than lead, but have a circle of contacts and even some friends
••••People like your presence and listen to your words - they gladly do favors to you
•••••Natural born leader: you likely run an organization or lead a group
••••••Major player of high intrigue or a full-time social butterfly with infinite contacts


17. Magnetism:
Huh? What's that?
••Carefree: you're often dismissed by others and don't have much authority
•••When you get serious, other people usually stop laughing as well and listen
••••Your glare makes people shut up; your smile beckons
•••••Professional: you'd make a good stage artist - or a drill sergeant
••••••Whatever the emotion you want to rouse, the crowd around feels it in their bones


18. Trade, profession or position
You don't have a trade, profession or position in the community
••Apprentice: currently learning some trade or profession, or a pending position (For instance a recruit/Jedi initiate)
•••Journeyman: You’ve chosen your specialisation and have begun learning it (For instance a specialist/Jedi Padawan)
••••You’ve become learned in your chosen specialisation, or you’ve started on a second specialisation (Someone who has advanced in their chosen spec. Or someone who has started an additional spec. or Senior Padawan/Fresh Knight)
•••••You’ve completely mastered your specialisation or advanced to a command rank (Mastering a spec. completely, or achieving a SL or 2IC position or an experienced Jedi Knight)
••••••Grandmaster: you've dedicated at least past 30 years to your chosen career or you’ve completely mastered all available specialisations


19. Upbringing:
Street kid: you grew up without a real upbringing
••Adopted: you received some upbringing in the orphanage or with foster parents
•••Grew up in a lower class family, or adopted early into the Jedi Order
••••Middle class: you likely received boons like advice, schooling, credits and contacts
•••••Nobility or higher class: you had private teachers, fine clothes and credits to spend
••••••You also inherited your family's fortunes and can be considered wealthy indeed


20. Fortunes:
You haven't had any truly successful prospects in life
••Fate has not been kind - your projects haven't kicked off very well, yet
•••A career of really varying success
••••Be it with gambling or working opportunities, sometimes the fortunes smile upon you
•••••Your projects have taken off very well and you're a successful practitioner of your trade
••••••You're among the luckiest or most professional people around - your exploits are famous


21. Combat training:
You've received no formal combat training
••Few tips of self-defense, but nothing close to formal training
•••Militia training: you've received rudimentary training and can use blasters and vibroblades
••••You’ve had basic military training, knowing how to utilize different weapon systems and how to operate in a team or larger military organisation
•••••You’ve had some of the finest training that your military can offer
••••••Equivalent to an experienced Jedi/Sith specialising in Combat


22. Field experience:
Not counting a fist fight or two, you've stayed out of battles
••Streets: you've brawled, but nobody has died - at least on purpose
•••Mean streets: you've fought with deadly intent and may have killed someone
••••Skirmishes: seen actual battlefield, comrades and enemies dying, but not too often
•••••Veteran of at least one full-scale war campaign, you likely have injuries yourself
••••••Battlefield is where you are at home - you are a veteran of a significant number of campaigns and struggle to recall what peace was like

Combat training vs. Field experience: Many players have gotten confused with these. Combat training refers only to the training the character has formally received, and his natural ability to learn from it. It has nothing to do with really fighting. Field experience has everything to do with being in real fights. A character who has been a warrior for 20 years could still have Combat training of 1, if nobody really taught him at any point, but he just picked it all up on the way.


23. Scarring and traumatic experiences:
Ordinary experience of wrong, loss and mortality
••Lingering memories of troubling things that don't bother you too often
•••Noteworthy trauma in some area that causes you a lot of sleepless nights or nightmares
••••Something that haunts you daily and seems impossible to discard
•••••Having suffered a life-altering trauma, you became a monk to find redemption
••••••Personality-defining trauma: "You killed my father - prepare to die!"
The administrator has disabled public write access.

DnD Inspired (And stolen) character questionnaire 3 months 1 day ago #17861

  • Kakyro Migon
  • Kakyro Migon's Avatar
  • Offline
  • Sergeant
  • Posts: 23
  • Thank you received: 32
  • Karma: 2
Kakyro:

1. 5 points
- As a Jedi Kakyro spends a significant time of his spare time keeping himself in top shape, as his role as a Guardian would entail

2. 4 points
- As a result of keeping in good shape, and his Jedi training Kakyro keeps in extreme good health.

3. 5 points
- As his Jedi training has helped him develop his coordination and how the Force naturally enhances a Jedis abilities, Kakyro's coordination is kept in well in shape.

4. 4 points
- Whilst Kakyro like any Jedi is able to do acrobatics, this is not his speciality as he prefers to remain grounded.

5. 5 points
- Kakyro is 28 years old.

6. 3 points
- Kakyro is a human, though he has a cybernetic arm, it does not enhance his abilities further.

7. 5 points
- Kakyro wields a single hilt lightsaber with a blue adeagn crystal

8. 5 points
- Serving with the Marines, Kakyro's armour is a full body armor suit, including a helmet system

9. 3 points
- Whilst Kakyro has had a Jedi education and as such knows some advanced mathematics and philosophical concepts, it is not his strong suite.

10. 4 points
- Generally speaking Kakyro will reason himself to any opinion or thought he utters, meaning he'll usually not step back from it once uttered, though he's happy to admit mistakes or to retract his opinion if proven wrong

11. 3 points
- Kakyro has recived a Jedi education, but as with many other Jedi he grew up with he found himself on the battlefield rather than behind an academy desk

12. 4 points
- Whilst Kakyro would be considered mature for his age, amongst Jedi, Kakyro displays the mental qualities that should be expected of any Jedi Knight

13. 5 points
- To the tiresome for some people, Kakyro never seems to stress out or become concered about anything. Almost being a living example of the Jedi Code line: There is no emotion, there is peace. He'll usually only show positive emotions, such as happiness.

14. 4 points
- As a Jedi, Kakyro will go out of his way to help those in need, however due to his own personal philosophy in regards to the Dark Side, he'll be very careful with helping Sith

15. 2 points
- Kakyro has a very distinct scar running across and up/down his face, crossing at his right eye

16. 3 points
- Whilst Kakyro is comfortable with leading and has had plenty of experience with it, as of lately Kakyro has been in a following position.

17. 3 points
- As Kakyro enjoys the privelege of being a Jedi, Kakyro's words automatically carry an extra sense of weight and worth.

18. 5 points
- Nearing his tenth year as a Jedi Knight, Kakyro has gained significant experience as a Knight, serving as a Enclave Councillor at two occassions and living the active life of a Jedi Knight

19. 3 points
- Kakyro knew no other life as he grew up than the Jedi Order

20. 1 point
- Being a Jedi, Kakyro has not really had any projects going on in his life

21. 6 points
- Kakyro trained under the Jedi Guardian and Master Rasheke Mobius and as such from an early age was formed into a Jedi Guardian as well, chosing to specialise in lightsaber combat.

22. 6 points
- Kakyro has spent many years fighting both the Sith Empire and the Zakuulan Empire. Having faught from the mid days of the war in the Decent of Retribution Campaign and to the late days of the war with the Cal II campaign, he also served as on the frontline during the Dark Horizons campaign meeting the initial Zakuulan onslaught.

23. 2 points
- Whilst Kakyro has experienced things that would break any lesser man, such as being possessed by Darth Thyrus's spirit, being betrayed by a squad of Republic soldiers, or watching his own Master slowly decend into darkness and madness, Kakyro has always retained his center, having come to terms with the events of his past.
The administrator has disabled public write access.

DnD Inspired (And stolen) character questionnaire 2 months 3 weeks ago #17867

  • Targen
  • Targen's Avatar
  • Offline
  • Staff Sergeant
  • Posts: 191
  • Thank you received: 139
  • Karma: 5
Staff Sergeant Aldylas Targen, STM

1. Muscular Structure:
•••••
Like trained professional, you exercise your muscles a lot every day (more than three hours)

2. Health:
••••
Fairly robust and strong, you enjoy all kinds of physical challenges

3. Eye-hand coordination:
••••
You generally hit what you're aiming at and would make a good marksman

4. Movement:
•••
You rarely stumble and your pace is quicker than that of those around you

5. Age (Physical Perspective):
•••
You're in post-teens (humans: 19-22) or middle-aged (humans: 40+) (Jedi: 60+)

6. Physiology:
•••••
You're a very large humanoid with natural weaponry.

7. Weaponary:
••••
Twin blasters or a blaster rifle, possibly some explosives

8. Armor:
••••••
Like above, but with much improvements, Mandalorean armor as an example

9. Talent, imagination, abstract thinking:
••••
A fond friend of informative and entertaining media and a good memory to go with that

10. Willpower:
•••••
You ARE stubborn and rarely change your mind once you've made it

11. Schooling:
••
Received basics of formal teaching like letters and numbers in tutorship of somekind

12. Age (mental perspective):
••••
You're middle-aged (humans: 40+) (Jedi of 25+ years)

13. Mental stability:
•••
You're not beyond an occasional outburst, but most often hold your temper in check

14. Spirituality:
••••
It is difficult to see the suffering of others and you often seek to help them

15. Appearance:
••
Disfigured or scarred, but otherwise about average

16. Influence:
•••
You rather follow than lead, but have a circle of contacts and even some friends

17. Magnetism:
•••
When you get serious, other people usually stop laughing as well and listen

18. Trade, profession or position
••••
You’ve become learned in your chosen specialisation, or you’ve started on a second specialisation (Someone who has advanced in their chosen spec. Or someone who has started an additional spec. or Senior Padawan/Fresh Knight)

19. Upbringing:
•••
Grew up in a lower class family, or adopted early into the Jedi Order

20. Fortunes:
••••
Be it with gambling or working opportunities, sometimes the fortunes smile upon you

21. Combat training:
•••••
You’ve had some of the finest training that your military can offer


22. Field experience:
•••••
Veteran of at least one full-scale war campaign, you likely have injuries yourself

23. Scarring and traumatic experiences:
••
Lingering memories of troubling things that don't bother you too often



Specialist Col Brintar, NIO

1. Muscular Structure:
•••
Among your own race, you would be fairly average in strength

2. Health:
••••
Fairly robust and strong, you enjoy all kinds of physical challenges

3. Eye-hand coordination:
•••••
You could be a professional juggler with your quick and precise hands

4. Movement:
••••
There is grace in your movement: you can manage cartwheels and backflips with ease

5. Age (Physical Perspective):
••••
You're a young adult (humans: 23-25) or past prime (humans: 30+) (Jedi: 45+)

6. Physiology:
•••
You're a humanoid equivalent to human

7. Weaponary:
•••
You have a common self-defense weapon such as a single blaster

8. Armor:
•••••
Full body armor including a helmet

9. Talent, imagination, abstract thinking:
••••••
Abstract, geometrical and even insanity-bordering concepts are just your cup of tea

10. Willpower:
•••••
You ARE stubborn and rarely change your mind once you've made it

11. Schooling:
••••
Have studied in an actual academy, library or university for years - could be called a scholar

12. Age (mental perspective):
••••
You're middle-aged (humans: 40+) (Jedi of 25+ years)

13. Mental stability:
•••••
Emotions can rarely be read from your features; opposing your own friends is no problem

14. Spirituality:

Your heart is closed to the world; you're capable of truly inhuman deeds

15. Appearance:
•••
You blend well into the crowd with your fairly plain features

16. Influence:
••••••
Major player of high intrigue or a full-time social butterfly with infinite contacts

17. Magnetism:
•••••
Professional: you'd make a good stage artist - or a drill sergeant

18. Trade, profession or position
••••
You’ve become learned in your chosen specialisation, or you’ve started on a second specialisation (Someone who has advanced in their chosen spec. Or someone who has started an additional spec. or Senior Padawan/Fresh Knight)

19. Upbringing:
••••
Middle class: you likely received boons like advice, schooling, credits and contacts

20. Fortunes:
•••••
Your projects have taken off very well and you're a successful practitioner of your trade

21. Combat training:
•••••
You’ve had some of the finest training that your military can offer

22. Field experience:
•••••
Veteran of at least one full-scale war campaign, you likely have injuries yourself

23. Scarring and traumatic experiences:
••
Lingering memories of troubling things that don't bother you too often
The administrator has disabled public write access.

DnD Inspired (And stolen) character questionnaire 1 month 3 weeks ago #18571

  • Dolthe
  • Dolthe's Avatar
  • Offline
  • Specialist
  • Posts: 9
  • Thank you received: 12
  • Karma: 0
1. Muscular Structure:

•••••

The Vel line has the propensity to run to fat, but Dolthé Junior wouldn't know - he runs laps for fun, with a physique toned by near-constant practice.



2. Health:

••••••

Dolthé is one of those annoying little gits - he's asleep the second his head hits the pillow (or headrest, or kitbag, or rock...) and he's up again within a couple of hours. Illness slides off him, and infection knows better than to mess with his immune system.

3. Eye-hand coordination:

••••

Dolthé wasn't born a good marksman - he earned his commendations through hard practice and absolute dedication. Then someone took his scattergun away, and gave him a blaster rifle - but he's learning. The co-ordination is still there, it's just the recoil that's got him missing.



4. Movement:

••

Dolthé has been known to stumble, but he's also been known to roll straight to his feet without so much as a dip in his momentum. Still - you won't see him trying to sprint around a corner. Two too many broken wrists to do that again.



5. Age (Physical Perspective):

••••••

It is rare you will see a man who has tanked as many life-ending blows as this nineteen-year-old. Sometimes you just have to sit back and wonder.


6. Physiology:

•••

Human-adjacent, if inhumanly survivable.



7. Weaponry:

••••

Give him a scattergun, and he'll take an armful of 'clay pigeons' out of the air with nary a sweat. Give him his rifle, and he'll hit one in every three shots - and make up for his wild fire with a few well-lobbed grenades.



8. Armor:

•••••

Orbital Shock Drop Marine standard issue, squire!



9. Talent, imagination, abstract thinking:

•••

Dolthé may be an avid reader, but he hasn't got the memory to keep it all on the surface. He'd sooner carry his textbooks around with him, and consult at that point. Hence why datapads were invented, he suspects.



10. Willpower:

••

He was raised to follow orders from above, and send orders down the chain. When orders aren't being thrown around, he ends up rather lost.



11. Schooling:

••••

Dolthé studied at the Kiffar Guardian Academy on Kiffex from the age of fourteen, leaving just before graduation at the age of eighteen.



12. Age (mental perspective):

••

Nineteen, and - boy - does he sometimes act it. No gutter-brawl takes away that vague sullenness your teens give you.



13. Mental stability:

••••

A technical pacifist, Dolthé will always choose to avoid violence - and especially death. He is philosophical, and soothes his tendency to snap with layer after layer of religious belief.


14. Spirituality:

•••••

A deeply spiritual man, he wouldn't hurt a fly - but it is his place to bring a stop to those that would hurt others.



15. Appearance:

•• or ••••

Dolthé is covered from 'toe to tip' with tattoos - so many tattoos, indeed, that you can't even see where the copious amounts of synth-skin ends, and what little remains of his original skin begins.Whether that's horrifying or attractive comes down to personal preference. He thinks he's cute.




16. Influence:

•••

Dolthé likes the simplicity of following orders, but is perfectly adept at improvising. Off the battlefield, however, he is a lost lamb - he is insular, and finds it difficult to make friends.



17. Magnetism:

••

"Carefree: you're often dismissed by others and don't have much authority" - well, can't put it much better than that.



18. Trade, profession or position

••••

Dolthé was shaping up to be an excellent Guardian, before he abruptly changed his career path. Now, his progression as a Rifleman is only hindered by the lack of a practise range to hone his grenade-launchin'.



19. Upbringing:

••••

By his world's standing, he was 'middle class' - but his society was stratified to the point of authoritarianism. Raised by two Guardians - local sector police/military officers - he had opportunities that few others had.



20. Fortunes:



Dolthé wouldn't know good luck if it bit him.



21. Combat training:

•••••

Dolthé went from an elite paramilitary police force to an equally elite, specialised Republic Marine regiments. He's had the best teachers a soldier could ask for.



22. Field experience:

••••

No matter how hard the politicians spin it, the 'war' against criminal organisations is nothing like a real battlefield. He saw skirmishes by the time he was fourteen. He grew up with the dead, bodies in the streets, friends going missing in the night. It was nothing compared to the first time he landed a grenade at a man's feet.




23. Scarring and traumatic experiences:

••••••

Personality-defining trauma. Dolthé does not talk about it.
Last Edit: 1 month 3 weeks ago by Dolthe.
The administrator has disabled public write access.
The following user(s) said Thank You: Kakyro Migon
Time to create page: 0.216 seconds
2018  First Expeditionary Fleet